Genesis 2 Base UV textures Female Male Gens
Usage: Select Person > [Skin Textures] > *Select Diffuse or Decal texture* > *pick variant from SallyUVs folder*
A ZIP file for creators. Intended to be extracted to VAMs root folder.
Texture path:
\Custom\Atom\Person\Textures\SallyUVs\<UV type>\
Not a .var file to be usable as decal texture in VAM and with external image tools.
texture names: [model][UV name] (list of surfaces).png
Notes:
For unknown reasons the G2 genitals in VAM appear more rounded.
Possibly because:
For females the anus is part of the genitalia mesh and more detailed.
The male genitalia is the standard 'Genesis 2 Male Anatomical Elements' included in G2 DAZ Pro Bundles. I've used 'Michael 6 pro'. The anus is not part the male genitalia mesh and simple.
Both female and male genitalia UVs have been verified to match between a model exported from DAZ and VAM.
You guess the UVs for eyes between female and male could be identical?
I've checked: Eyes, eyereflection, eyelashes are different.
License: CC0
Usage: Select Person > [Skin Textures] > *Select Diffuse or Decal texture* > *pick variant from SallyUVs folder*
A ZIP file for creators. Intended to be extracted to VAMs root folder.
Texture path:
\Custom\Atom\Person\Textures\SallyUVs\<UV type>\
Not a .var file to be usable as decal texture in VAM and with external image tools.
- Genesis 2 Female Base & genitalia in 4096x4096 and 8192x8192
- Genesis 2 Male Base & genitalia in 4096x4096
- Quads, no anti aliasing, not filled
- Transparent rgba variant & white wireframe
- Opaque black and white 1 bit variant & black wireframe
- Gens have extra high mesh resolution variants
- Based on DAZ base resolution mesh (except male anus)
texture names: [model][UV name] (list of surfaces).png
FACE: face, lips, nostrils
TORSO: ears, head, hips, neck, nipples, torso
LIMBS: feet, fingernails, forearms, hands, legs, shoulders, toenails
GENITALS female: defaultMat *1
GENITALS male: genitalia, hips
MOUTH: gums, innermouth, teeth, tongue
EYES: cornea, irises, lacrimals, pupils, sclera
EYELASHES: eyelashes
EYEREFLECTION: eyereflection, tear
*1 = DAZ/VAM can derive/generate it from torso texture.
TORSO: ears, head, hips, neck, nipples, torso
LIMBS: feet, fingernails, forearms, hands, legs, shoulders, toenails
GENITALS female: defaultMat *1
GENITALS male: genitalia, hips
MOUTH: gums, innermouth, teeth, tongue
EYES: cornea, irises, lacrimals, pupils, sclera
EYELASHES: eyelashes
EYEREFLECTION: eyereflection, tear
*1 = DAZ/VAM can derive/generate it from torso texture.
Notes:
For unknown reasons the G2 genitals in VAM appear more rounded.
Possibly because:
- it has a separate hidden smoothing setting?
- it was imported into VAM modified. Subsurface modifier?
For females the anus is part of the genitalia mesh and more detailed.
The male genitalia is the standard 'Genesis 2 Male Anatomical Elements' included in G2 DAZ Pro Bundles. I've used 'Michael 6 pro'. The anus is not part the male genitalia mesh and simple.
Both female and male genitalia UVs have been verified to match between a model exported from DAZ and VAM.
You guess the UVs for eyes between female and male could be identical?
I've checked: Eyes, eyereflection, eyelashes are different.
License: CC0
Use them as diffuse texture to replaces the skin.
Use them as decal texture to add the UV on top of the skin.