Enhanced synergy across my plugin suite:
- The ever lasting issue with this overriding the changes made by HeelAdjust2 is finally fixed.
- Improved "Lock In Place" algorithm. It now takes changes made either by adjusting the joint drive angle targets in the physics tab of the controller or by HeelAdjust2 into account. The foot (or any other body part) will be just like it was before, but locked.
I noticed that most creators put this on a person. While viable, this is really meant to be a session plugin, using hotkeys. There's no need to create a reference within your scene.
That's why I added an info panel in the UI and set up native hotkeys you just have to enable if you don't want to use Acidbubbles Keybindings. These are:
F5: Free selected limb (select any controller of the limb first; toe to thigh or hand to shoulder)
F6: Default selected limb
F7: Lock selected controller in place
CTRL+z: Undo
Lock in place while using HeelAdjust2: