FreeTheLegs

Plugins FreeTheLegs

Enhanced synergy across my plugin suite:
  • The ever lasting issue with this overriding the changes made by HeelAdjust2 is finally fixed.
  • Improved "Lock In Place" algorithm. It now takes changes made either by adjusting the joint drive angle targets in the physics tab of the controller or by HeelAdjust2 into account. The foot (or any other body part) will be just like it was before, but locked.
I noticed that most creators put this on a person. While viable, this is really meant to be a session plugin, using hotkeys. There's no need to create a reference within your scene.
That's why I added an info panel in the UI and set up native hotkeys you just have to enable if you don't want to use Acidbubbles Keybindings. These are:
F5: Free selected limb (select any controller of the limb first; toe to thigh or hand to shoulder)
F6: Default selected limb
F7: Lock selected controller in place
CTRL+z: Undo

Lock in place while using HeelAdjust2:

  • Registered the actions so you can activate them through UIButtons or voice command in VR.
  • Added 2 sliders for the rotations spring values used. With @everlaster's body mass plugin you might need stronger springs to hold the leg in place.
    (The old slider didn't do anything :whistle:)
The plugin did not register it's keys until you reloaded Keybindings.
The undo steps slider in the UI was actually useless. Now it caps as it should. I hope you didn't blow your RAM :)
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