v1.2 : the "make it feel alive" update. Thank you @youhotyet
Motion variation : the tail wanders through drift, stillness and flicks on its own instead of running a perfect loop. Nine-tail sets desynchronize properly.
Motion follows body : swings wider while she walks, settles when she stops.
Rebuilt panel : four tabs, a pinned header, and nine controls that used to be visible-but-dead are now hidden until they mean something.
Smoother chains : the default segment count went 10 to 18, and eight presets were re-cut to match. Curl, stiffness and damping were rescaled along with them, so each preset keeps the droop and the resting arc it always had and only gains smoothness.
Fur render queue slider, for sorting the fur against water and glass.
Buttons are actions : Rebuild, preset export/import, refresh track targets, copy status. All trigger-driveable.
Fixed : dragging motion speed used to jump the wave's phase (a visible snap). The motion now runs on a continuous phase, so speed can change at any time.
Fixed : importing a preset file written by an older build silently kept whatever was already loaded for any setting the file did not contain. A preset file is a complete snapshot again.
v1.1 — the community-request update. Thank you TheGesterr & KuRO!
2 new presets: FOXY (realistic leaf-profile fox brush) and GUMIHO (nine leaf-blade tails) — 15 total.
3 new shape axes: belly (leaf/spindle profile), fur lean (comb the coat toward the tip), root width (the body junction stays anatomical no matter how big the tail gets).
JET motion mode — synchronized octopus power stroke: snap together, spread slowly, like it's pushing water.
Global switch — tail enabled + toggle tail, trigger/plugin API included.
Transformation fade — timed fade in/out (up to 30s), serpent legs crossfade in reverse, and a Timeline-keyframeable tail opacity axis.
Preset export/import — save your tail as a .json file and share it.