Thank you to Xurrias who pointed out a couple minor things that could be easily corrected. While I was under the hood, I decided to do a few other modifications as well.
!! Please note this update has updated Brake, Rotor, Tire and Wheel coordinates !!
mk2 updates:
» Fixed Alpha cutouts so it no longer looked like someone went crazy with a label maker inside the cockpit
└─ This also fixed the appearance rear wing bolts.
» Fixed grey Rollbar by making it a separate part and material.
» Fixed black Nitrous Bottles by remapping UV.
» Fixed black Seatbelts & Buckles by remapping UV.
» Split Wheel, Tires and Rotors to separate materials.
» Fixed direction of Normals facing on Brake Calipers so the brake calipers could be used.
» Created two assetbundles.
└─ BuildASupra - All the parts needed to build any flavor of this supra you might like; without needing mods.
└─ PrebuiltSupras - This is the preassembled car in various combinations of parts. PrebuiltSupras is not very animation friendly without mods or using BuildASupra CUAs.
» FullBuild - This is every part included into a single asset.
» Windowless - This is the FullBuild without windows.
» OpenBay - This is the FullBuild without a hood or windows. (Windows can be added with 2 CUAs for the BuildASupra assetbundle)
» Topless - This is the FullBuild without a targa top or windows. (This model has a hood and is the closest representation to the movie car.)
» Barebones - On a diet? You got nothin' left! No Doors, No Hood, No Targa Top, No Windows. It's essentially BuildASupra's "MainParts" on wheels.
» FlashyShowoff - You pretty much have just the doors left. No Hood, Targa Top, no Windows.
mk3 updates:
» Fixed wheel hub so brake hub wasn't poking through center and inner spokes.
» Fixed floating parts under hood by either attaching them to the hood.
» Adjusted Door & Hood hinges. This updated the Door & Hood Coordinates from mk2.
» Added illuminated LED screens.
mk4 updates:
» Fixed glass & windows so it doesn't cast/receive shadows.
» Adjusted placement of some details on the rear LED display to correct angular clipping.
» Fixed right door interior panel. (Previous normals/shading had a few bad triangles)
» Adjusted Brake, Rotor, Tire & Wheel pivot/rotation points for more realistic steering. This updated the coordinates for these parts from mk2/mk3.
» Assigned stationary hood light strips to Neons. Under hood light is still white light.
» Updated light materials to be self-illuminated/emissive.
» Corrected rotation of rear wheels so all four wheels have wheels matching the upright orientation.
I did update the SubScene so parts are placed correctly, but for individual or manually placed parts, you will need these coordinates for proper placement:
(All coordinates are in relation to the default 0,0,0 a CUA starts off at)
DoorLeft: -0.9511, 0.5384, 0.6578
DoorRight: 0.9511, 0.5384, 0.6578
Hood: 0, 0.9127, 0.7973
LeftFrontBrake: -0.8443, 0.352, 1.4665
LeftRearBrake: -0.8389, 0.3476, -1.3885
MainParts: 0, 0, 0
RightFrontBrake: 0.8443, 0.352, 1.4665
RightRearBrake: 0.8389, 0.3476, -1.3885
TargaTop: 0, 0, 0
WheelLeftFront: -0.8443, 0.352, 1.4665
WheelLeftRear: -0.8389, 0.3476, -1.3885
WheelRightFront: 0.8443, 0.352, 1.4665
WheelRightRear: 0.8389, 0.3476, -1.3885
WindowLeft: -0.9511, 0.5384, 0.6578
WindowRight: 0.9511, 0.5384, 0.6578