-- New Features & Improvements:
- Optimized fluid particle simulation to be able to handle 1 MILLION fluid particles in realtime, the max particles slider is now capped at 1M from previous 120K.
- Fixed particle lifetime value not being perfectly equal to real seconds.
- Added smooth fade out effect to particles when they reach their end lifetime.
- New Real-time SDF mesh collision for person body meshes.
- New Real-time SDF mesh collision for CUA mesh colliders.
- Optimized Raymarch renderer performance by skipping empty voxels.
- Improved Raymarch fluid thickness estimation, with multi-layered thickness to improve fluid look when there's overlapping fluid areas.
- Improved refraction effect in both composite & raymarch renderers, with refraction mask to prevent objects in front of fluid from being refracted.
- Better Adhesion simulation, now fluid particles will correctly respond to surface linear & angular velocities.
- Added simulation world scale, useful for making the fluid simulation finer & higher resolution without having to adjust any other simulation parameters.
- Added Keybinds to Emit with spacebar & clear particles with backspace for easier testing.
- New stable & easy to edit viscosity simulation withnewly added Viscoelasticity simulation, good for simulating highly viscous fluids like foam or honey.. etc.
- Removed XPBD adhesion logic as current Akinci adhesion & Custom viscosity Kernel are good enough as is.
- Renamed stickiness & hard stickiness parameters to Adhesion & Adhesion lock.
- Refactored plugin UI with new multi tab style for easier navigation.
- Updated demo scenes with new parameters.
- Updated presets with new parameters.
-- Note:
- Please go check the updated previews clips in the main plugin page.