-- New Features & Improvements:
- Added cohesion & new realistic viscosity simulation in fluid physics.
- Added hard stickiness support for mesh colliders.
- Added experimental raymarching rendering method with adjustable parameters.
- Optimized Heap memory usage, now pretty much non existent no matter how many person atoms/ CUAs are in the scene.
- Refined default settings for realistic physics with increase in performance.
- Adjusted Demo scenes for new plugin parameters, with better demonstration of viscosity.
- Merged & Unified Particle size across all render passes.
- Fixed capsule colliders not working for CUAs if their length was less than 0.001.
- Removed collision update throttling since heap memory is now fully optimized, collision should look a lot smoother.