Hi Guest!
We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
To participate in the Beta, a subscription to the
Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions
can be found here.
Click here for information and guides regarding the VaM2 beta.
Join our Discord server for more announcements and community discussion about VaM2.
As for the character work, I've actually been sharing in the community some of my past artistic optimizations aimed at addressing the visual shortcomings of VAM characters. For instance, things like the Fake Refraction Shell and Primary Specular are actually very core components, but it seems not many people recognize their significance. Ironically, the one I value the least—Perfect Eyelashes—turned out to be the most popular, haha… VAM's own architecture isn't necessarily perfect. I almost completely ignore features like VAM's default skybox-based global specular reflections, or only occasionally compromise by turning them on temporarily to provide some basic—if unsatisfying—metallic specular effects for clothing. To create good-looking character results in VAM, you can't rely solely on the scene's direct lighting. Rasterized rendering has always been about "faking it." It's also important for users to choose a suitable skybox lighting for their specific scene and control its intensity appropriately.