这个光影效果太好咯,尤其是用来当模特的这个人物,面部光影表现也是格外的好,从漫反射到高光到变形都很好,甚至不像是vam可以做出来的效果。方便透露是怎么做到的吗?
The lighting and shadow effect here is absolutely fantastic — especially on the model. The way the light falls on the face is particularly impressive, from the diffuse to the highlights and even the morph. Everything looks so good that it almost doesn’t seem like something VAM could pull off. Would you mind sharing how you achieved this?
As for the character work, I've actually been sharing in the community some of my past artistic optimizations aimed at addressing the visual shortcomings of VAM characters. For instance, things like the Fake Refraction Shell and Primary Specular are actually very core components, but it seems not many people recognize their significance. Ironically, the one I value the least—Perfect Eyelashes—turned out to be the most popular, haha… VAM's own architecture isn't necessarily perfect. I almost completely ignore features like VAM's default skybox-based global specular reflections, or only occasionally compromise by turning them on temporarily to provide some basic—if unsatisfying—metallic specular effects for clothing. To create good-looking character results in VAM, you can't rely solely on the scene's direct lighting. Rasterized rendering has always been about "faking it." It's also important for users to choose a suitable skybox lighting for their specific scene and control its intensity appropriately.