Flow is a possession mode designed for VR that minimizes the sense of mismatch with reality when the ground is level.
Match Character is a simpler mode that only follows the character’s head tilt.
Example in actual use
As you can see in the video, there’s really no need for a detailed explanation of the intended use…
The key point is that, just like Passenger, users can choose between two possession styles for convenience.
In the original Embody (Passenger), character-matching possession is forced.
Only when using something like the snug tracker could you get a ground-level horizontal possession mode, and even then it was difficult to control such behavior through external triggers.
Having the option to choose is extremely useful for scene creation.
Also, the issue where pitch (up/down angle) accumulated during possession and carried over after exiting has now been fixed.