Several fixes for Easy Gaze make it much more robust whatever the circumstance or orientation.
I have fixed a long standing issue where a person would tend to look down when you got very close to them. This is done with a new slider "Eye Offset Level" which sets the height of the eye level above the head node and it makes sure the person always looks directly at the intended target. The default should be good for most people but the adjustment allows it to work at any scale.
Fixed the horizontal and vertical offset sliders so they work correctly in all circumstances and in all orientations.
The gaze activation is now set to work on angle instead of distance so it works properly at all distances, especially very close up.
Adjusted look code so the target direction is correct even if the head node is placed far away from the actual head.