• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Transform your audio into dynamic, immersive soundscapes with realistic Doppler shift effects!

Yes, yes, we already have this in VaM with the spatialized audio... but what about second spatialized audio?

DopeLer adds high-octane Doppler effects to any AudioSource. Perfect for drones, vehicles, ambient sounds, or any moving audio source that should change pitch and volume based on velocity and distance. Should be simple to use and understand as well!

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🔉Realistic Doppler Shift
  • Pitch increases as sound approaches, decreases as it recedes
  • Fully adjustable intensity for subtle realism or dramatic cinematic swoops
  • Configurable speed of sound parameter for fine-tuning the effect

📏Distance-Based Volume Falloff
  • Sounds naturally fade with distance
  • Adjustable falloff curve for realistic or exaggerated spatial audio

🎥Cinematic Smoothing
  • Built-in smoothing system prevents jittery, jarring transitions
  • Creates smooth, swooping pitch changes like passing car or train horns, etc
  • Independently tuned for velocity, pitch, and volume

🎛️Advanced Audio Variations
  • Wavering When Still: Subtle (or insane) pitch variation for stationary sounds (wind, engines idling)
  • Wavering When Moving: Increased variance during motion for organic feel
  • Independent speed controls for each wavering type

Perfect For​

  • Racing drones and vehicles
  • Fly-by sound effects
  • Ambient audio that moves through the scene
  • Dynamic soundscapes
  • Any scenario where audio position and movement matters and should be heightened



💓A little help💓

If you want to support what I’m building, check out the free Patreon, or even a one-time tip goes a long way and directly helps me keep improving these systems and releasing more scenes!



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