Hello, time for uploading out of early access release with Delara Auzenne of Deus Ex: Mankind Divided. This was commission by SolidVault and am proud to bring you this latest work. This work presented interesting challenge of being semi-stylized but still sort of "realistic" look and process reflect this. Went through 3 diff iteration of body sculpt+body texs before finally end up with result that am happy with.
Features:
- High-effort attention to accuracy+detail that you all expect from my works
- Brand new fullbody texs from scratch, include full Diffuse, Specular, Gloss, Normal maps+full custom genitals texs.
- Usual focus on details as you expect from my works
- Canon face/body/proportions, sculpt based on ingame model
- Hair by Miki
- 1 outfit, including shirt, pants, shoes+ hair claw for use with Miki hairstyle
- Sim clothing enabled on pants+shirt
How to use:
- Load scene from var file, make sure have reset pose before save appearance preset
Mandatory things:
- Do not redistribute or repackage my work.
- Do not use my work as base for derivative or other work without ask my permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Few notes:
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- May have weirdness when bend legs up all the way. This will be fix in VAM 2.x with better joint corrective morph system.
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow+reflection.
- Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
- Do not redistribute or repackage my work.
- Do not use my work as base for derivative work without ask my permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR