• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Daytona SP3 Highly Detailed + Fully Colliders + Lights Activated

Assets + Accessories Daytona SP3 Highly Detailed + Fully Colliders + Lights Activated

Download [10.76 MB]
A coool sick sport super car ! I dont think someone upload it before so i did....also edited for VAM..... Enjoy to use for your scene !
Full colliders have been added for both the interior cabin and the exterior body (I optimized it by removing parts that never come into contact, such as under the hood, the trunk interior, the undercarriage, etc.).
Colors and materials on all components have been reworked to better match real material behavior and to respond properly to lighting in VaM.
The size has been adjusted to fit the 1.0 character scale in VaM (vehicle scale set to 1.1).
The headlights, taillights, and turn signals are all activated for better visual presentation.

Thanks to @MonsterShinkai for letting me use the hair, and to @EuLinRabei for the outfits !
NOTED:

  • This asset includes only the car. The character shown is for display purposes only.
  • For newbie, this asset is used as a CUA (Custom Unity Asset): go to Add Atom → Misc → Custom Unity Asset, then search by my creator name or the car name and select it.
HAVE FUN !
( WANT ANY CAR ? JUST DM ME...... DO IT FOR YA IF I GOT THE SOURCE )


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