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Dark Park

Environments Dark Park

stupid me forgot the collisions , with going back and forth with the assets .
Reduced some grass plants and trees,changed back assetbundle to original name and location
i can't seem to resolve the FPS , i fixed the original with the inverted uv normals and added nothing else.
and compared it to the updated version and see not much in it with FPS

new version
fps-test1-new.png

original version
fps-test2-old.png
Due to the original having uv issues the park will look darker as you see with
the images, notice the railings and benches look strange , like see through
the second image is the fixed uv normals. if your not sure what i mean
imagine a cornflakes box and the printed surface is inside the box and the outside is blank
in 3d world i had to invert the inside to be outside.

Attachments

  • pic1-original.jpg
    pic1-original.jpg
    1 MB · Views: 0
  • pic2-fixed.jpg
    pic2-fixed.jpg
    1.1 MB · Views: 0
thiciathy bought to my attention some problem with the park bench that light lit up the base of the bench instead of the top, turns out the model was a complete mess
not sure how i not realised it .
had to completely fix the whole model ,as the uv normals was flipped causing the model to look insideout.
some slight improvemnts over the old one , it may be of a different scale to the previous one
as that to had to be scaled to a G2F atom in unity as the park model was quite small.
i have included a G2F atom in the scene this time .
DarkPark2.2.jpg
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