• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Resource icon

Plugins + Scripts CurrentDepth

Download [<1 MB]
Update Note

1. Separate Depth and Output float
Depth is identified value of atom
Output is adjuested value of depth


2.Invert value
invert depth value to output

2. Cut Min/Max
Many cased depth is not fully 0.0~1.0. Just middle values.
But Danmen blendshape does not anmiated well.
So cut min, max of value. Use middle ranged depth.
Ex) cut min 0.4, cut max 0.9,
-> Range is 0.5(0.4~0.9).
-> identified Depth 0.7 = Output: 0.6
-> identified Depth 0.8 = Output: 0.8
-> identified Depth 0.9 = Output: 1.0

So we can use full value of danmen deep.


Usage:

1. Add CustomeUnitAsset (CUA)
2. Set Danmen asset
3. Add plugin to CUA
3-1. OrificeAligner plugin
3-1-1. Select target People
3-1-2. Target Orifice: Anus/Vagina
3-2. Add BlendShapes plugin
4. Add CurrentDepth plugin to People
4-1. Cut min: 0.6 recommened
4-2. Cut max: 0.8 recommended
4-3. Action OnValueSet
4-3-1. Add Transition Action, and Setting
4-3-2. Setting
Receiver Atom: CUA
Receiver: plugin#N_BlendShapes
Receiver Target: Deep
fix: not save and load Trigger Target to scene
Back
Top Bottom