• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

- Generate less garbage per frame
- Delay garbage collection until we wait for the GPU to render
- Should result in less stutter
- Slightly lower FPS due to delays in the GPU rendering
- Doesnt use AVX anymore, it didnt bring any benefit turns out
- Fixes the bug when a default morph is not applied when copied from one character to another until it was changed
- Morphs are a lot faster now if you have Naturalis or other Plugins that add dozens of morphs
- Complex characters with lots of applied morphs are faster now. This is not noticeable in the benchmark scenes.
- Now can just bruteforce the threadcount if you dont care about power consumption or thermal throtteling
- Fixes the bug of the default built-in morphs (the ones from vanilla vam) not loading on scene load.
- Added AVX1 and SSE versions of the DLL (if you have an old CPU or want to experiment)
Fixes local morphs not beeing visible until you clicked "reload custome morphs".
Easier to configure your cores.
A little more performance.
Thread profile data can now be enabled if you want.
Includes simple python script to plot thread profile data.
Back
Top Bottom