CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

THANK YOU Turtlebackgoofy. Massive improvement.

Also.... WTF? Could it have been running like this all along? Is there are reason that made this patch possible only now? The improvement in load times, from scenes to morph menu, is a huge quality of life improvement, not to mention overall performance gains. This should be integrated into VAM by default (crediting turtlebackgoofy ofc).
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Really improved my load times!
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Awesome work! One of the best assets on the whole hub.
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Amazing Patch WOWWWWW!!!!
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FPS Magic, thanks for fixing VaM!
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Great asset
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Works as advertised! Clear improvements on CPU bottlenecked scenes.

Saw exact 30% reduction in Physics time on MacGruber's Benchmark Baseline 3.
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CPU = i9-10900K

My CPU is a little older and predates performance cores so when setting with recommendations based on newer CPUs I actually had a negative effect. Scenes would take longer to load and I would get pausing during scene animations.

After a few different configs and using concurrent threads instead of every other I found a sweet spot.

[threads]
computeColliders=6
skinmeshPart=8
applyMorphs=8
skinmeshPartMaxPerChar=8
applyMorphMaxPerChar=8
affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16

With the above settings I now see a significant increase in load times. FPS are still mostly the same but that feeling of a weighted experience where every little click takes forever is mostly gone.

Thank you so much for your time developing this patch!
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So crazy! Great improvements in VR for me!
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so needed
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Great Thanks for Your efforts
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Rescued my i7-10750H, thank you very much!
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got 30fps gain in my 3900X (using 5900X profile) , amazing work
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I play exclusively in VR.
I have a i7 14700k with a rtx 3080 and on scenes with single character(no motion) i can see significant inprovements. But i dont really see any difference when i have more than 1 character. I did play around with the ini file but it doesnt really help.

These are the setting i have for the ini

[threads]
computeColliders=8
skinmeshPart=8
applyMorphs=8
skinmeshPartMaxPerChar=8
applyMorphMaxPerChar=8
affinity=1,3,5,7,9,11,13,15

[threadsVR]
computeColliders=8
skinmeshPart=2
applyMorphs=4
skinmeshPartMaxPerChar=8
applyMorphMaxPerChar=8
affinity=1,3,5,7,9,11,13,15

[profiler]
enabled=0

I did check with your out of the box values as well and everything in between for threadsVR. Static scenes have real fps improvents but scenes with motions seem to be same as if they are not patched at all.
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I can confirm, without reshade, this DLL change conferred around an exta 40 FPS on my system during the benchmarking process. I have a 9700K and a 3090TI running at 4K. Reshade brings the FPS back down to my normal levels, but this seems to have severely stabilized framerate when it comes to physics and multiple characters.
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so i decided to give this a try im on a i5 4590 and a gtx 960......and i went from 45 fps to 60 fps on heavy scenes and solo scenes almost 100 fps so basically a mayor improvement!!
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Getting a decent 15-20% increase in benchmark for TotalTime (Render+Physics+Script), across the board with Ryzen 7 3800XT & 1080ti.

Like getting a free processor upgrade! - Thankyou so much for the work you put in on this and then sharing with us.
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Amazing! I run a Ryzen 7 5800X with an rtx 3080 on a pico 4. On my default scene, with E-motion and cheesy´s plugin suite running, my fps went from +/- 43 to 90, with a huge decrease in latency. Also no stutters, with is even better, as my pico tends to bug out. Thank you so much for this magic scripting.
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Hi guys
I’m Not much of tech guy.
So I just copy the files and run vam? Or do I need to add codes somewhere also!?
My cpu is i7 12650H laptop with rtx 3060
Many thanks
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THIS+Givemefps plugin+lossless scaling frame generation= ULTIMATE PERFORMANCE MODE for lower to minimum end specs! ?
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