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Composing Light and Shadow Example (case Xacreux)

Guides Composing Light and Shadow Example (case Xacreux)

Positive
Posted:
Really learned so, so much from both reading this and looking in to your scenes.

Thanks a lot !
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Positive
Posted:
thanks for this guide. maybe you can also explain the render mode differences and how it works and the difference in light modes like "area"? I understand how point and spot works, but i not completly understand how the other lightforms works. thnx :)
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Positive
Posted:
Awesome guide! Do you do anything with scene lighting? I usually turn the global illumination down and use the unity ambient section to give more control over the base color/ambience of the scene
Xacreux
Xacreux
No. In most cases I turn off or adjust global illumination to zero. It generates interference with the main lights and often makes the character’s skin feel vague. But it sometimes help to replace the ambient light in the outdoor scene. (especially the number of the lights available is not enough.) But the cases are rare. :)
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Positive
Posted:
What a great guide. It was all good stuff, but I especially appreciated the arrows in the screenshots indicating each of the spotlight coverage areas being described.
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Positive
Posted:
Great guide! I picked up some really helpful lighting tips that will make my scenes better. Thanks for sharing!
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Positive
Posted:
This kind of expert knowledge is very helpful. Thanks for sharing your knowledge and experience!
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Positive
Posted:
Lighting is an art , thanks for this Xacreux
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