The inside of your clothing, finally rendered.
By default, VaM cloth shaders cull backfaces — from the wrong angle clothes look hollow and clipping exposes the void. This plugin patches active clothing materials with a dedicated no-cull backface shader, so the inside of the garment gets its own adjustable brightness.
By default, VaM cloth shaders cull backfaces — from the wrong angle clothes look hollow and clipping exposes the void. This plugin patches active clothing materials with a dedicated no-cull backface shader, so the inside of the garment gets its own adjustable brightness.
Per-clothing control — every active item gets its own on/off toggle and brightness slider.
Scene-saved profiles — settings are stored in the scene and auto-applied after reload.
Native material patching — no material duplication; cloth physics, compute buffers and skin wraps stay intact.
Full range — from pitch-black lining (0) to fully lit (1).
Safe restore — one click brings original shaders back; everything is cleaned up when the script is removed.
- Apply — scans active clothing and builds the list below.
- Each item shows a checkbox (backface on/off) and its own brightness slider.
- Restore — returns all original materials.
- Equipped something new? Press Apply again.
- Supports the standard transparent cloth shader (Custom/Subsurface/TransparentGlossNMNoCullSeparateAlphaComputeBuff); other slots are skipped gracefully.
- Latest VaM 1.x recommended.
Made with
for the VaM community. Enjoy!