I developed this based on Stopper's "ClothGrabControl".
It can now remember multiple vertices.
It may still be unstable, so don't get your hopes up.
However, I find it useful.
+ Add or remove vertices as if painting with a brush.
+ Solid Mode allows you to group and move selected vertices.
+ Select Cloth from the dropdown menu to affect only those vertices.
+ Remembers vertices and allows you to detach and reattach them.
+ Saves vertex information in the scene file.
+ Manually Re-Attach them when you open the scene again.
+ The last 20 characters of the cloth name are displayed in a pull-down menu for easy viewing.
[How to Use]
1. Prepare a standard Atom ClothGrabSphere in the scene.
2. Load this script as its plugin.
3. Select the cloth you want to manipulate from the dropdown menu in the upper left of the UI.
4. Adjust the number of vertices with the slider.
5. When using Paint mode, you can select more or less vertices by holding down the Ctrl key and dragging your mouse.
6. You can move the position of the clothGrabSphere to deform the cloth.
7. In Solid Mode, the rotation of the sphere also affects the deformation.
8. The vertex information is saved in the sceneJson, but it is not automatically attached. After opening the scene, press the Re-Attach button to restore it.
Cloth Physics Setting UI
[Hint]
It's rare for the deformation to be good, so don't expect it to be.
Good deformation depends heavily on the state of the cloth.
The parameters that have the biggest impact are Stiffness and SkinJointStrength.
Of course, the state of the SimTexture is also important.
It can now remember multiple vertices.
It may still be unstable, so don't get your hopes up.
However, I find it useful.
+ Add or remove vertices as if painting with a brush.
+ Solid Mode allows you to group and move selected vertices.
+ Select Cloth from the dropdown menu to affect only those vertices.
+ Remembers vertices and allows you to detach and reattach them.
+ Saves vertex information in the scene file.
+ Manually Re-Attach them when you open the scene again.
+ The last 20 characters of the cloth name are displayed in a pull-down menu for easy viewing.
[How to Use]
1. Prepare a standard Atom ClothGrabSphere in the scene.
2. Load this script as its plugin.
3. Select the cloth you want to manipulate from the dropdown menu in the upper left of the UI.
4. Adjust the number of vertices with the slider.
5. When using Paint mode, you can select more or less vertices by holding down the Ctrl key and dragging your mouse.
6. You can move the position of the clothGrabSphere to deform the cloth.
7. In Solid Mode, the rotation of the sphere also affects the deformation.
8. The vertex information is saved in the sceneJson, but it is not automatically attached. After opening the scene, press the Re-Attach button to restore it.
Cloth Physics Setting UI
[Hint]
It's rare for the deformation to be good, so don't expect it to be.
Good deformation depends heavily on the state of the cloth.
The parameters that have the biggest impact are Stiffness and SkinJointStrength.
Of course, the state of the SimTexture is also important.