[ Experimental ]
You can edit cloth vertices directly in VaM by dragging the mouse, correcting their shape, or moving them.
Don't get too excited, though.
This plugin has a lot of potential, but few practical uses.
[ Important Known Issue ]
1. This only works for cloth that has sim information. Cloth without sim data cannot obtain vertex information.
2. The function for saving edited shapes and rigidity maps is currently incomplete. This means that even if you spend a lot of time on them, they will all be lost, so please be careful.
[ Plugin Overview ]
*This is a Person plugin.
*You can only select one cloth.
*You can paint and select cloth vertices using three types of markers.
-Hover the mouse cursor over the cloth and press the control key to paint (select).
-Press the shift key to deselect.
*If you're having trouble painting properly, try using Through mode, changing the angle, and deleting any excess vertices with Shift.
[ Magenta Marker ] ---> Similar function to clothGrabSphere. After selecting an area, press the Freeze button to turn the vertices into a solid cluster, and you can edit the vertices by dragging the mouse or using the sliders. The cross mark is the parent of the cluster, and is parented to the skin vertices. The cross mark can also be dragged and moved.
[ Blue Marker ]----> When you paint a vertex, the blue marker will float from the skin and be freed from the morph.
[ Gray Marker ]----> Sim will be disabled, and the marker will be kept in its initial position wrapped in the skin
*You don't need to paint the entire surface. Paint only the necessary areas if possible.
*Blue and gray don't require a large load, but frozen clusters can cause FPS drops. Avoid clusters with a large number of vertices.
*Im experimentally implemented a feature to blur the boundaries of the blue marker, but it's not very effective. We may improve this in the future.
*As an optional feature, there is a button that references the original Geometry and restores the morph distortion of frozen clusters.
This allows you to restore metal parts such as belt buckles and buttons to their original shape.
When using this function, you will get better results if you are in a T-pose or as upright as possible.
I'll be making a video to show you how to use it. It will take a while.
Please let me know if you encounter any problems.
You can edit cloth vertices directly in VaM by dragging the mouse, correcting their shape, or moving them.
Don't get too excited, though.
This plugin has a lot of potential, but few practical uses.
[ Important Known Issue ]
1. This only works for cloth that has sim information. Cloth without sim data cannot obtain vertex information.
2. The function for saving edited shapes and rigidity maps is currently incomplete. This means that even if you spend a lot of time on them, they will all be lost, so please be careful.
[ Plugin Overview ]
*This is a Person plugin.
*You can only select one cloth.
*You can paint and select cloth vertices using three types of markers.
-Hover the mouse cursor over the cloth and press the control key to paint (select).
-Press the shift key to deselect.
*If you're having trouble painting properly, try using Through mode, changing the angle, and deleting any excess vertices with Shift.
[ Magenta Marker ] ---> Similar function to clothGrabSphere. After selecting an area, press the Freeze button to turn the vertices into a solid cluster, and you can edit the vertices by dragging the mouse or using the sliders. The cross mark is the parent of the cluster, and is parented to the skin vertices. The cross mark can also be dragged and moved.
[ Blue Marker ]----> When you paint a vertex, the blue marker will float from the skin and be freed from the morph.
[ Gray Marker ]----> Sim will be disabled, and the marker will be kept in its initial position wrapped in the skin
*You don't need to paint the entire surface. Paint only the necessary areas if possible.
*Blue and gray don't require a large load, but frozen clusters can cause FPS drops. Avoid clusters with a large number of vertices.
*Im experimentally implemented a feature to blur the boundaries of the blue marker, but it's not very effective. We may improve this in the future.
*As an optional feature, there is a button that references the original Geometry and restores the morph distortion of frozen clusters.
This allows you to restore metal parts such as belt buckles and buttons to their original shape.
When using this function, you will get better results if you are in a T-pose or as upright as possible.
I'll be making a video to show you how to use it. It will take a while.
Please let me know if you encounter any problems.