• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Classic pool map

Environments Classic pool map

Rebaked all the map versions with proper unity shadows library, thanks to hazmhox's guide.
So now all VaM lights does cast shadows on the map too, yay.
Reduced by a tiny bit lights intensity - 7.5% for day versions, and about 5% for the night. It still too bright on the bricks around the pools, makes VaM native light shadows barely visible, but these values gave me best colors\shadows ratio all around the map i could get.

With this version i consider this little project of mine to be finished, sorry for beta testing for all the people who tried v1 and v2 QQ

SS: [Pool night alt 1 version, Rig by Oeshi [Zoey]
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Added two alternate 'sun' light positions for day and night versions. Again baked them with and without skybox, so there is 8 new versions in the var, making it 14 total oO
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