Rebaked all the map versions with proper unity shadows library, thanks to hazmhox's guide.
So now all VaM lights does cast shadows on the map too, yay.
Reduced by a tiny bit lights intensity - 7.5% for day versions, and about 5% for the night. It still too bright on the bricks around the pools, makes VaM native light shadows barely visible, but these values gave me best colors\shadows ratio all around the map i could get.
With this version i consider this little project of mine to be finished, sorry for beta testing for all the people who tried v1 and v2 QQ
SS: [Pool night alt 1 version, Rig by Oeshi [Zoey]