• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
  • fixed float rounding up issues. For some players this was causing some mechanics not triggering because the gauge was never reaching "true 100%". Example: guy never started his touching routine.
  • fixed Embody button upon double clicking from the Restroom stall sequence teleporting Player back into the cinema theatre.
  • adjusted the effect of Drinking towards Need to use bathroom meter generation. It was previously possible to "outrace" any other mechanics with this from just 1 drink. Now first two drinks increase the Need generation only slightly, third mildly, 4th and 5th - wildly. This lets you have a good balance of drinking sips and also leaves you the opportunity to force going into the restroom if you wish to do so.
Fixed the need to use the restroom not increasing when having a drink.
  • fixed VAM skipping triggers during set piece change mechanics reset. Most of the bugs came from failure of mechanics on/off/reset so now triggers are spaced out in time so VAM doesn't choke trying to execute all at once.
  • replaced the movie file with the same movie but encoded in AAC, fixing sound issues for Win11 users. Thanks to @fleeingfeeling for providing the file.
  • added min & max UI elements to prevent player confusion with how sliders work.
  • fixed light rig not re-enabling after girl @ dude come back.
  • added visual representation of the waiting timer for characters to return to prevent player confusion as to what to do.
Extended version:
  • added Cheat Sheet button, which opens a pose-switcher menu that lets you jump to any encounter immediately without triggering it through the game mechanics.
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