One of the best plugins I’ve ever seen, especially for those who aren’t big fans of the animation timeline and prefer controlling animations through scripts. While it includes all controllers state capture, that feature is just a layer on top of an orthogonal state machine. I haven’t seen a state machine this powerful anywhere else — it’s pure gold and finally allows managing all animation states in one place. No more juggling multiple instances of one plugin that become a mess after a day or two.
Thanks to the excellent abstractions, the state machine can be used entirely on its own — without layers or animations. There's also a fantastic loosely-coupled messaging system that nearly eliminates the tedious process of setting up triggers for state transitions and makes it easy to synchronize states between different characters.
Huge thanks to the author for the hard work and outstanding result!