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This scene contains what I call a "camcorder". It is meant to be used in VR and treated like a camcorder in order to give the Player the feel of filming a scene. In order to actually record, you will need to be using OBS. When in VR, and you have the windowcamera activated (by default it should be on), what you see in the windowcamera should be showing up on your desktop where you can record via OSB and edit the resulting footage if desired. The zoom function isn't like a camcorder, but after you play with it, you'll get a pretty good feel for how to use it. I could not think of, nor get any other method to work the windowcamera FOV as a smooth in/out.
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Credit to Spacedog for EasyGaze_FingerMotion_KissMotion_Collection.5. The only Gaze plugin that seemed to work properly where the Person's head didn't go nuts when in a semi-laid out pose. Not sure how it will stand up to various poses, if it is a problem, then simply do not use it.
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I tried exporting this as a subscene only, but VAM did not like it. Probably because the windowcamera is part of the subscene and parented to other pieces; I really don't know. That aside, just load this scene, change your appearance preset and build your scene from there. Also, go into Auto Behaviors and change the "Eyes Look At" to Target as this never seems to save over in a json.
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I see the issue when loading the subscene. The windowcamera and it's control of the subscene is being unattached and floating about 1 unit above. You could try to position them in and parent link them but it's just as easy to load the scene instead. You could probably even do a scene Merge Load. However, the Gaze On and Gaze Off functions will not work unless it just happens to have Spacedog's EasyGaze plugin already attached to the Person. Also, the Look at Me and Look at Camera function will also not work until the settings are manipulated as suggested above. If it is not a solo scene, than you probably won't need this anyways. I do not know of any workarounds to get this to work properly as a subscene without all the hassle. Use the scene.
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A wall was added (not included) to aid in taking a screenshot for the HUB.
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