They are just static models and don’t have collision. The entire environment asset is about 270,000 polygons, so it’s performance-friendly.
Credits and Thanks:
All character models are based on Camille. They mainly use the original built-in morphs, with some Skynet morphs mixed in as well:
hub.virtamate.com
hub.virtamate.com
Texture:
polyhaven-"Our assets are all licensed as CC0, which is effectively Public Domain even in jurisdictions that do not support the Public Domain."
Credits and Thanks:
All character models are based on Camille. They mainly use the original built-in morphs, with some Skynet morphs mixed in as well:
Camille_Fix - Looks -
One of the morph did not comply with the community rules, and I have fixed it. I’m sorry for the trouble caused. I made this look for the new scene, but most of the credit goes to other talented creators. My part was mainly adjusting the morphs...
Thicc Booty & Busty Breast Morphs - Morphs -
-- Contents: - A set of sculpted morphs consisting of the following: (made smooth to work well with BetterBends plugin) - 3x Thicc booty morph variants - 1x Busty Breasts morph -- Snaps: -- Morph names in morph tab: - have fun!
Texture:
polyhaven-"Our assets are all licensed as CC0, which is effectively Public Domain even in jurisdictions that do not support the Public Domain."