• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
BeatIt

Plugins BeatIt

No change to the code, but due to several questions in the forum, I added an example to the demo scene for moving an object (in this case the dildo on the sofa) based on sound, using the in-built Animation capabilities of VaM and controlling the animation time.
Two new features and one UI change:
  • Added toggles to turn channels on/off.
  • Exposed all bands' parameters to other plugins (not sure why I missed that for so long)
  • Band selector is now a non-scrollable popup.
Two minor changes
  • Added a bit more detail to the output when no AudioSource is found.
  • Added two more test objects to the scene that have sound in them (Button, AudioSource).
After a prompt by @BlackMagic, I realised that the code for automatically searching the AudioSource of the atom was weird (hey, that was my first plugin ever... so I am excused) and missed the HeadAudio of a person when attached to one. Fixed now. The demo scene has a new button ("V") that makes her say something and the eyes flash based on the spoken words driven by the BeatIt plugin on the "Woman" atom.
I added a few more lines of description of how to use the plugin.
Removed the dependency of Timeline after discussion with @VirtAmateur. Also, learned a bit more about the in-build Animation system that way.
Back
Top Bottom