Back into this after some time. Let's go there:
What's new:
- Move and rotate a different object with each stick.
- Improvement over collisions & physics, move objects with kinematic functions or dynamic forces.
- The gamepad has only two modes now: same CAMERA mode as before, and a new revamped PLAY mode where you control the objects.
- The controls have been redesigned based on the new features.
- A new text panel with relevant information has been added to the bottom right side of the screen.
- Moves now takes into account the stick's sensitivity, the less you move the stick the slower the object and the camera will advance.
You can get some interesting results with the new "ragdoll" effect applied to body parts. Ragdoll active means the character get affected by forces and gravity, this means better physics but more unpredictable and harder to control. You have full control over a kinematic controller and partial control over a dynamic (ragdoll) controller. I think after adding the sticks speed feature (is on the roadmap) this can be great for creating BSDM scenes.
*Clothes by MeshedVR, No OC, and vs1.
Note that there will be two variants of the plugin where some advanced features will be available in the Patrons version. Check the roadmap for more info.
Have fun!