Changes:
-Added DreamHomeTV + custom image as "off-state" (since DreamHomeWebTV is off by default)
-Added small picture frame on top of the dresser (used sample is 1024x1024)
-Flipped corner lights upside-down to reduce light glow clipping into ceiling (also makes more sense)
-Reorganized entire atom/select list (naming)
-Tweaked Specular Intensity & Global Illuminaton Filter settings
---reduced filter to 0.750 (from full block), let some Global Illum & Ambient Light through
-Improved ceiling lights:
replaced ceiling sphere with cube + added AP (same system as lamps above bed)
added 2 aditional ceiling lamps + 2 lights sources (total 7 light sources in scene...i know
)
all 3 lights are controlled by same switch/UIButton next to door (only middle one is enabled by default)
If you wanna toggle different light (or all) or flip them, just toggle Button Trigger for them.
-Corrected AudioSource volume for all switches (Spatial Blend, Min Distance)
-Fixed bed lights going out-of-sync with "lamps", if spamming switches (linked InvisibleLight to AP instead of UIButton)
-Speed up animation of "Lamps" 0.30 > 0.15 (now that InvisibleLight is AP linked)
-Removed any leftover from previous builds (prior to v1.0) and cleaned up all triggers (naming)
Known Issue:
1) Switches don't work if "Freeze Motion/Sound" is on (not really an issue, just the way VAM/AP works)
2) If lights ("Cubes") are ON and scene is saved, after loading it lights will be OFF because of AP steps (but still saved ON?).
At that point switch will not work right away, you just need to press it 2-3 times to reset AP back to normal.
Minor stuff, not worth looking for fix/workaround.
That's about all key changes.
This time i spent more time tweaking/testing insteand of rushing, like Living Room (that one needs revisit).
EDIT:
Silly me, forgot to add "technical" changelog, for people with low storage.
RVU.B&WBedroom.json
v1.0 >
v2.0
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10638 lines
228KB >
316KB