B&W Bedroom

Scenes B&W Bedroom

I was making quick preview video but ended up running into TV bug (reported).
Don't like to spam hub with updates (especially not with finished projects), but i was lowkey triggered by it.
So i have decided todo quick hotfix for TV.


Changes:
-added hidden UI button to toggle between TVs (on/off atom state)
-set "DreamHomeWebTV_ON" atom state "on" (on scene load)
-set "DreamHomeTV_OFF" atom state "off" (on scene load)
-aligned x-position of "DreamHomeTV_OFF" with "DreamHomeWebTV_ON"
-renamed scene to B&WBedroom.json
hotfixTV.gif

Other than that no other changes, atom naming, or position, no additional/cut content.
Merge load with updated scene should work.
Tehnically everything is still the same as in v2/3_final.
Hopefully this will adress this minor inconvenience (reloaded client+scene 5times, no issue).



EDIT:
Don't mind wrong (black) scene preview/thumbnail image (forgot that i was using different thumbnail),
or V3 text on light switch (forgot to change it, ...ehh details). :LOL:
This is "hot"fix, so i had to dispose it, no time to check everything.
Changes:
-changed .var license type to FC (from CC BY-NC)
-replaced RVU text on switches (to mirror, ceiling, SimSheet)
-removed hex "verification" stuff (it was meant to be a joke anyway, for people grabbing FC and reposting as PC)
hex.jpg
I do this as a hobby, so i could care less what people do with stuff i share. :whistle:
Changes:
-Added DreamHomeTV + custom image as "off-state" (since DreamHomeWebTV is off by default)
-Added small picture frame on top of the dresser (used sample is 1024x1024)
-Flipped corner lights upside-down to reduce light glow clipping into ceiling (also makes more sense)
-Reorganized entire atom/select list (naming)
-Tweaked Specular Intensity & Global Illuminaton Filter settings
---reduced filter to 0.750 (from full block), let some Global Illum & Ambient Light through
-Improved ceiling lights:
replaced ceiling sphere with cube + added AP (same system as lamps above bed)
added 2 aditional ceiling lamps + 2 lights sources (total 7 light sources in scene...i know :LOL: )
all 3 lights are controlled by same switch/UIButton next to door (only middle one is enabled by default)
If you wanna toggle different light (or all) or flip them, just toggle Button Trigger for them.
-Corrected AudioSource volume for all switches (Spatial Blend, Min Distance)
-Fixed bed lights going out-of-sync with "lamps", if spamming switches (linked InvisibleLight to AP instead of UIButton)
-Speed up animation of "Lamps" 0.30 > 0.15 (now that InvisibleLight is AP linked)
-Removed any leftover from previous builds (prior to v1.0) and cleaned up all triggers (naming)

Known Issue:
1) Switches don't work if "Freeze Motion/Sound" is on (not really an issue, just the way VAM/AP works)
2) If lights ("Cubes") are ON and scene is saved, after loading it lights will be OFF because of AP steps (but still saved ON?).
At that point switch will not work right away, you just need to press it 2-3 times to reset AP back to normal.
Minor stuff, not worth looking for fix/workaround.


That's about all key changes.
This time i spent more time tweaking/testing insteand of rushing, like Living Room (that one needs revisit).



EDIT:
Silly me, forgot to add "technical" changelog, for people with low storage. :eek:
RVU.B&WBedroom.json
v1.0 > v2.0
7737 > 10638 lines
228KB > 316KB
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