Animatis Update - Version 1.4.4

Major Fixes:
Animation Interpolation Fix
- Fixed critical issue where controllers would "take off" in wrong directions between keyframes
- Implemented linear tangent interpolation for smooth, predictable movement
- Animations now move in straight lines between keyframes (no more unexpected curves!)
Morph/Param Selection Improvements
- Fixed bug where morphs would disappear when opening the Param dropdown
- Param list now correctly shows ALL available parameters from selected storable
- Increased dropdown panel height for better visibility (400px → 800px)
- Added extra scroll space at bottom of UI so you can access all morphs in long lists
Morph Default Value Fix
- Fixed issue where morphs wouldn't reset to default after animation stops
- Morphs now automatically restore to their default values when animation is stopped
- "Default" button on morph sliders now works correctly with animated morphs
Save/Load System - MAJOR FIX!
- Controllers and morphs now properly load from saved presets
- Global targets lists are correctly rebuilt when loading animations
- Save dialog now shows ALL existing presets (fixed file browser issue)
- Presets now work exactly like Timeline's preset system

Improvements:
Better Morph Workflow
- Storable/Param dropdowns now work correctly for all float parameters
- "Add Favorite Morphs" button pre-fills list with your favorite morphs for quick access
- Can now animate ANY float parameter from ANY storable, not just morphs
UI Enhancements
- Improved scrollability - no more hidden UI elements
- Larger popup panels make it easier to find and select morphs
- More intuitive workflow for adding parameters to animations
- Consistent save/load dialogs

Technical:
- Unity 5.6 compatible keyframe handling with manual tangent control
- Optimized animation curve tangent calculations (0 tangent = linear)
- Proper morph state restoration on animation stop
- Global targets rebuild on preset load
- Comprehensive debug logging for troubleshooting
- Fixed VaM's needsStore integration
- Cleaner code structure and better error handling
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Note: This update fixes the most commonly reported animation quality, morph control, and save/load issues. All
previously saved animations will need to be re-saved with this version to gain the new save/load features!
Thank you guys for your feedback and idea`s, im learning as i go so this has been very interresting too do. As always if there are other issues or ideas they are more than welcome. i cant promise i will include everything, but we will see
