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Animatis

Plugins + Scripts Animatis

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Ok this is a major update i hope you all like it :)


You can now fire triggers at precise moments during your animations! Perfect for creating complex, fully automated
scenes.

What's New:
- ✨ Trigger Tracks: Create multiple independent trigger tracks per animation
- ⏱️ Keyframe Triggers: Add triggers at specific times on the timeline
- 🎨 Named Tracks: Organize triggers by purpose (Clothing, Expressions, Audio, Lighting, Effects, etc.)
- 📊 Visual Timeline: See all your trigger keyframes in the VISUAL TIMELINE tab
- 💾 Full Persistence: Trigger tracks save/load with your animation presets

Use Cases:
- 🔥 Undress clothes at 5s, redress at 15s
- 😊 Change facial expressions during key moments
- 🔊 Trigger audio/moans synced to motion
- 💡 Control lighting/effects during animation
- 🎬 Chain complex event sequences

How It Works:
1. Go to TRIGGERS tab
2. Click "+ Add New Track" to create a track
3. Rename tracks for organization (Clothing, Audio, etc.)
4. Scrub timeline to desired time
5. Click "+ Add Trigger at Current Time"
6. Configure what the trigger does
7. Repeat for all your timed events!

Triggers fire automatically during playback at their exact keyframe times - no more manual timing!

Perfect for:
- Multi-stage animations with clothing changes
- Expression changes synced to animation peaks
- Audio triggers at specific moments
- Complex scene automation

please give me feedback wether its good/bad or if you find anything thats off.
a quick update :

1. ✅ RefreshTargetsList only refreshes when on Targets tab (prevents UI from wrong tabs appearing)
2. ✅ ResolvePendingTargetsNextFrame checks current tab (same protection)
3. ✅ TargetsListUI properly removes spacers (prevents UI elements from moving down)
4. ✅UI elements will stay on their own tabs and won't jump around when you add controllers/morphs
5. ✅Critical save/load bug is FIXED

Animatis v1.4 – UI Update


This update improves clarity and workflow across the whole plugin.


What’s New


  • Unified Animation workspace: Animation tools + Timeline together on one screen.
  • Clean right-side Timeline panel: All keyframe tools grouped for faster use.
  • New Targets Hub + Manager: Simple overview for beginners, advanced editor for adding controllers/morphs.
  • Controllers/Morphs subtabs: Only one list shown at a time for better readability.
  • Improved tab and scroll behavior: No more UI jumping when switching tabs.
  • General visual polish: Better spacing, cleaner layout, more professional look.
As of now i have kept the timeline tab , it works but is not needed since ive moved it into animationTab. however im trying different approaches so for now it will stay there.

Feedback is welcome — this update is the first step toward an even smoother Animatis experience!
UpdateFix for Saving/loading - These now works however i`ve not figured out how to restore the pose with the morphs and controllers showing.
However im on it and i will find out the correct method.

Also ive removed the "RecordTrigger" as it was faulty and really there is no need for it.
I might change this later.

Please if you find any bugs or have any suggestions feel free to message me. HAPPY ANIMATION!
Animatis v1.2 - Global Targets Update

Major Improvements:

✅ Global Animation Targets - Controllers and morphs are now shared across ALL animations! Add them once, and they're available everywhere.

✅ Copy/Paste Between Animations - Keyframes can now be copied from one animation and pasted into another (as long as the targets match). Perfect for reusing poses across different animations.

✅ Better Morph Handling - Improved error messages when morphs can't be loaded. The plugin now tells you exactly which morphs are missing and why.

How it works:
- Add a controller or morph → it's added to ALL animations automatically
- Create a new animation → it inherits all existing targets
- Remove a target → it's removed from ALL animations
beginner fault.. :
Removed RefreshTargetsList() call from SetAnimation() - it now just stores the animation reference
- Added RefreshTargetsList() call to CreateTargetsTab() - so the list only refreshes when you're actually ON the
TARGETS tab
just removed unneccesary files
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