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Ancient Temple

Scenes Ancient Temple

This will be the final version of this.. I recently updated and added a few things to my plants and some trees. So this is to have most of them in one var.
This morning I made a few parametric objects in blender to go with the Truchet Facade. (the paraWalls)
Setting the timing for the DemonLord's skybox plug in was a snap...
If its out of sync at load in, the speed of the x rotator on the di lit sun 1 should be be at .7 and the duration of the exposure cycle should be at 421. I'll set up a trigger for this soon.

Asset packs that are new are the 2 large tree plant sets, the para walls I made in Blender, the Angel Mountains, the Candles, the lotus and the flower bunch. and the planter row asset was from my Dibella plants.

Enjoy!



"Lotus Flower" (https://skfb.ly/oywXu) by Valery.Li is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Garden Flower - vegetation" (https://skfb.ly/ouM6X) by raguramkgr is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Truchet Tile Parametric Facade" (https://skfb.ly/6YJKN) by dchant design is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"3D Fern - 01" (https://skfb.ly/o7sHP) by SanForge Studio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Taro" (https://skfb.ly/oqn9R) by The_Structure_World is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Angel" (https://skfb.ly/6ENA8) by 3dhdscan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Candles" (https://skfb.ly/ovISA) by thegraphicsgeek is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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In this is 3 separated sections, the water plane, and the shrine in the back of the previous update.
They are still in the proper location for this area.
I tired something odd with Directional lights.. in here are 2 Di lights apposing each other for Day and Night light on a slow rotator set up as a sub-scene.

If you'd like to change the position, just rotate the sub-scene along the Y axis to change up the shadows, and the rest is automatic. During the night time however, if you's like more complete darkness, increase the day lights shadow strength to .94ish and then you'll have more complete shadows but still lit by the moonlight :) There's probably a way to do that automatically with a float and I'll make a guide how to do it when i figure that out.

if there's a way to make the sky box dark to reflect a day/night switch like this too, I'm looking into that too.

My next batch of items are completed plant and tree set ups and I'm looking into making Mirrors as assets that have reflective capabilities.
I'm working on a small Hillside or something to sit the temple in or on too.

There's something off on one of the pot's textures I didn't realize until I saw the night time lighting to so at some other time, I'll change the pot out.

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Minor fix and small addition.
The origin point for this one is corrected to 0,0,0
There was some oddness with the textures on the large rock wall.
I separated the Water plane for the pool for any who would like that area for something else, or to change the height of the water level.
Added a small shrine at the back of the pool.
Next update will be the final for now. I will separate the new addition and the water plane and include separate sections of the structure as standalone Asset bundles for any who would like to configure the layout differently.

I'm searching for some statues that aren't related to Skyrim as lately all my scenes have Dibella or Azura in them...

Ladies not included.. just poses for ideas and settings.



included with the addition

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