This time, I'm bringing you the character Aemeath from the game Wuthering Waves.
The main purpose was to learn the VAM character creation process. After two months of trial and error, I was finally able to complete the entire creation process. I would like to express my gratitude to everyone in the community for their help. I will summarize and write down this production experience as a tutorial and release it together, hoping to be able to help everyone.
Two var files correspond to two different garments respectively.
This is a companion file for the following tutorial.
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I packed it only after deleting the finger deformation to avoid errors.
The lighting plugin needs to be loaded into the character plugin. It can save presets and be manually referenced again after switching scenes.
After numerous tests and revisions, the file should now be able to be loaded correctly.
I have made a detailed distinction of the materials of the clothing. You can adjust the transparency of different materials to explore various interesting ways. I'm looking forward to seeing everyone's creations.
For example, as shown in the picture below, I made adjustments to the "ainisi1" piece of clothing.
The main purpose was to learn the VAM character creation process. After two months of trial and error, I was finally able to complete the entire creation process. I would like to express my gratitude to everyone in the community for their help. I will summarize and write down this production experience as a tutorial and release it together, hoping to be able to help everyone.
Two var files correspond to two different garments respectively.
This is a companion file for the following tutorial.
Complete Tutorial on Transferring MMD Characters to VAM - Guides -
The compilation of this guide took a lot of time. During this process, many pitfalls were encountered and a lot was learned. As a sharing of the process and difficulties in creating VAM characters, I hope it will be helpful to everyone. The...
I packed it only after deleting the finger deformation to avoid errors.
The lighting plugin needs to be loaded into the character plugin. It can save presets and be manually referenced again after switching scenes.
After numerous tests and revisions, the file should now be able to be loaded correctly.
I have made a detailed distinction of the materials of the clothing. You can adjust the transparency of different materials to explore various interesting ways. I'm looking forward to seeing everyone's creations.
For example, as shown in the picture below, I made adjustments to the "ainisi1" piece of clothing.