Conversion of Uehara Rin from Action Taimanin.
Includes morph, textures, clothing, and hair. Hair, back accessory, and weapons are Unity Assets. The unity assets are hidden by default in the scene; I recommend using CUAManager. Her hair and back accessory are rigged using EZSoftBone. Her weapons are included in the asset bundle, and they have collision.
(Demo scene is the left screenshot)
Credits:
Gremory Games/Lilith for the game
Supa for the eye shadow
Blazedust for ParentHoldLink + CUAManager
NoStage3 for UnityAssetVamifier
EZHex1991 for EZSoftBone
Includes morph, textures, clothing, and hair. Hair, back accessory, and weapons are Unity Assets. The unity assets are hidden by default in the scene; I recommend using CUAManager. Her hair and back accessory are rigged using EZSoftBone. Her weapons are included in the asset bundle, and they have collision.
(Demo scene is the left screenshot)
Credits:
Gremory Games/Lilith for the game
Supa for the eye shadow
Blazedust for ParentHoldLink + CUAManager
NoStage3 for UnityAssetVamifier
EZHex1991 for EZSoftBone