Description:
The 7th Heaven Bar from Final Fantasy 7 REMAKE. Features the bar area, an extra room on the second floor and the area surrounding the bar.
Unlike my previous environments this one is not as customizable. I've borrowed metallic and roughness textures from Lifson's excellent and more game-accurate 7th Heaven. If you're not interested in the extra stuff in this environment I strongly recommend using their version as it's more accurate to the game and a lot less resource intensive.
It comes in three versions:
Simple - The whole bar is is one piece, the only things that can be moved around are the bottles and glasses behind the bar.
Regular - Doors can be opened and closed, chairs can be moved, the camera and tripod upstairs can be adjusted and some more features listed in the Instructions section.
Advanced - Same as regular but most lights also have an off version without emissive textures.
Screenshots:
Instructions:
This scene is very resource intensive with a lot of forced pixel lights. Thus I have made a control panel situated underneath the 0,0 point
where you can toggle lights on and off. The numbers within the parenthesis denoted how many pixel lights it controls. In the case of the Regular and Advanced versions this panel also controls the doors, the ability to activate the Advanced Camera (camera with functional viewfinder) and control of the fun briefcase under the bed. The control panel can be moved and rotated without issue.
Credits:
CC BY:
CC BY-SA:
The 7th Heaven Bar from Final Fantasy 7 REMAKE. Features the bar area, an extra room on the second floor and the area surrounding the bar.
Unlike my previous environments this one is not as customizable. I've borrowed metallic and roughness textures from Lifson's excellent and more game-accurate 7th Heaven. If you're not interested in the extra stuff in this environment I strongly recommend using their version as it's more accurate to the game and a lot less resource intensive.
It comes in three versions:
Simple - The whole bar is is one piece, the only things that can be moved around are the bottles and glasses behind the bar.
Regular - Doors can be opened and closed, chairs can be moved, the camera and tripod upstairs can be adjusted and some more features listed in the Instructions section.
Advanced - Same as regular but most lights also have an off version without emissive textures.
Screenshots:
Instructions:
This scene is very resource intensive with a lot of forced pixel lights. Thus I have made a control panel situated underneath the 0,0 point
where you can toggle lights on and off. The numbers within the parenthesis denoted how many pixel lights it controls. In the case of the Regular and Advanced versions this panel also controls the doors, the ability to activate the Advanced Camera (camera with functional viewfinder) and control of the fun briefcase under the bed. The control panel can be moved and rotated without issue.
Credits:
CC BY:
Assets - 7th Heaven Bar
Your favorite bar in Midgar, owned by the hottest, ass kicking bartender around. 7th Heaven bar from FFVII Remake, ported from game assets, and blender, into unity. Scene includes a "subscene" for vam lights, and an "empty" with post...
hub.virtamate.com
Just Seventh Heaven Cafe & Bar - Final Fantasy 7
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1k-2k textures A bottle of wine and a bottle of whiskey in two versions - transparent and solid glass. These models look quite realistic, while they have a small number of vertices, so they will fit perfectly into a game project. - Whiskey and Wine Low-Poly Bottles - Download Free 3D model by...
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Wine Bottle - Download Free 3D model by Luan (@luanche)
Made in class. - Wine Bottle - Download Free 3D model by Luan (@luanche)
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CC BY-SA:
7th Heaven slums - FFVII Remake Intergrade
7th Heaven slums - FFVII Remake Intergrade • Download from open3dlab.com.
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