The important details - THESE CAN BE VERY CPU / GPU INTENSIVE! However, I have taken the liberty of reducing all of the demanding sliders as much as I can without sacrificing too much quality, so if you have a good rig you should be able to run a single girl using her full set. If you have an uber PC, you can increase the quality of anything by increasing Hair Thread Count & Curve Density in the physics tab, with a bit of reduction on the fur thickness so it doesn't look like plastic. If you are running a potato, you can just reduce those sliders in the opposite directions.
The ears were designed to work best with the morph made for these girls included, however due to cranium shapes and different morphs, loading them on other characters may have some stray hairs. I plan to work on a "generic" ear pack next that will be more suitable for less exaggerated morphs.
The tails are also a bit of a pain with physics, as hair wasn't really meant to be in the way of where the action happens. If you notice the hair start to buckle, you can mess with the physics tab gravity and weight sliders to help smooth things out, and you can even just go into the actual editor and quickly pull the shape of the hair strands to something matching your scene (as I have done in here with the tail on the right going over the shoulder).
Everything is designed to work in whatever combination you want, making them work quite well with different clothing options, so don't feel limited, and experiment! Also, to avoid loading the full scene with both girls as the picture shows, I've included the JSON file for the looks as part of the VAR, so if your PC isn't up to the task you can just load the characters as looks from the menu!
A big thanks to TheOriginalBatatis, ( https://www.patreon.com/TheOriginalBatatis ), who helped me with the use of the body hair scalp template to create many of these goodies! Additionally, a rework of his Mousy textures with some darker hues goes great with the looks!