• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Skymagic Loader Plus

Plugins + Scripts Skymagic Loader Plus

Download [<1 MB]

Skymagic Loader Plus

Add Blur, Tinting and Rotation into @MacGruber amazing Skymagic Loader
Learn how to use Skymagic Loader here

Included

  • Blur background
  • Blur specular
  • Tint background
  • Tint specular
  • Scene Lighting parameter adjustable
  • Experimental Gamma and Contrast (These are very slow!)

Blur Background or Specular or Both.Rotate and other Scene Lighting things can be adjusted hereTint background and Specular or both
Blur.gif
Rotate.gif
Tint.gif
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Latest updates

  1. Version 4

    Updated UI
  2. Version 3

    Allows loading on any atom/object with CUA linking Settings saved when loaded will override the...
  3. Version 2

    Added show skybox

Latest reviews

Positive
Version: 4
Posted:
This is a truly revolutionary piece of technology, and I am convinced it will become a must-have plugin for all users in the future. However, I have one suggestion: the biggest drawback of this kind of global illumination simulation is that it crudely and uniformly covers the entire character's body. If it could be implemented similarly to a point light source, where brightness attenuates from a central point outward, the visual impact on VAM's realism would be even more devastating.
vamBear
vamBear
vamBear Hey, thank you! Check out HDRI Light Creator [https://hub.virtamate.com/resources/hdri-light-creator.63928/] right now it can only be used with these two resources [https://hub.virtamate.com/resources/15-studio-hdris-pack-1.63956/ and https://hub.virtamate.com/resources/15-indoor-hdris-pack-1.63929/] and this plug but I'm working on a version that uses all HDRI maps released.

It turns HDRIs into many points of light around the subject - simulating Key/Direct lights and Fill/GI lights.
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