• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
GLS 600 Highly detailed + Full Colliders + Light Activated

Assets + Accessories GLS 600 Highly detailed + Full Colliders + Light Activated

Download [12.94 MB]
An Iconnic highly detailed SUV, both inside and out. Ready to use for your scene !
Full colliders have been added for both the interior cabin and the exterior body (I optimized it by removing parts that never come into contact, such as under the hood, the trunk interior, the undercarriage, etc.).
Colors and materials on all components have been reworked to better match real material behavior and to respond properly to lighting in VaM.
The size has been adjusted to fit the 1.0 character scale in VaM (vehicle scale set to 1.1).
The headlights, taillights, and turn signals are all activated for better visual presentation.

The character used as a model next to the car is my own. Thanks to @MonsterShinkai for letting me use the hair, and to @maru01 for all the outfit.
NOTED:

  • This asset includes only the car. The character shown is for display purposes only.
  • For newbie, this asset is used as a CUA (Custom Unity Asset): go to Add Atom → Misc → Custom Unity Asset, then search by my creator name or the car name and select it.

ENJOY !



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