I like soft, heavy boobies. 

The DAZ rig does not.

Plugins like Everlaster's Naturalis and VeeRifter's BreastAutoGravity are great for average-sized breasts, and I love them, but they're still limited by the shape and scale of the morphs and don't always work when you're making things bigger or more exaggerated. So I let the titty-obsessed worm that lives in my brain pilot me into throwing together this thing.
Directional lists define what morphs to apply when gravity is pulling on the chest in the specified direction, so e.g. "Down" will apply when the person is standing normally.
The "Simulate" toggle will apply the values of only the selected direction list for easier editing, so you don't have to constantly be kickflipping the torso around to see how things will look.
"Base" morphs define a default set of morphs to hold, so e.g. if you want a morph to be applied *just slightly more* in the forward direction, add the initial morph to base morphs and the tweaked value to the forward morphs. Otherwise, morphs are scaled from their default value. There is a "+base" button under each morph slider to allow instant adding of morphs to the base morph list.
"Clothed" morphs apply a set of morphs based on the presence of clothing items. Clothed morphs will override morph values based on the clothing influence level, but will not affect morphs not in the clothed list. There is a "+clothed" button under each morph slider to allow instant adding of morphs to the clothed morphs list.
The "select" button under each morph slider will select the morph in the filterable morph list, for easier transferring between lists.
Clothing items can be added to the clothing list and their influence defined, so e.g. a shirt can have an influence of 0.1 and a bra can have an influence of 0.8, which are then summed, so the resulting influence would be 0.9.
The "Clothing Max Influence" slider caps the summed clothing influence to a specified value. The "Override Clothing" toggle will override all clothing items and drive the influence off the slider directly.
(Got hit with scope creep and had to force myself to finish it up and post it before it literally just became a clothing-based morph manager. Also I did not add saving or loading of presets so you'll have to use the plugin presets option, sorry!)
The DAZ rig does not.
Plugins like Everlaster's Naturalis and VeeRifter's BreastAutoGravity are great for average-sized breasts, and I love them, but they're still limited by the shape and scale of the morphs and don't always work when you're making things bigger or more exaggerated. So I let the titty-obsessed worm that lives in my brain pilot me into throwing together this thing.
Directional lists define what morphs to apply when gravity is pulling on the chest in the specified direction, so e.g. "Down" will apply when the person is standing normally.
The "Simulate" toggle will apply the values of only the selected direction list for easier editing, so you don't have to constantly be kickflipping the torso around to see how things will look.
"Base" morphs define a default set of morphs to hold, so e.g. if you want a morph to be applied *just slightly more* in the forward direction, add the initial morph to base morphs and the tweaked value to the forward morphs. Otherwise, morphs are scaled from their default value. There is a "+base" button under each morph slider to allow instant adding of morphs to the base morph list.
"Clothed" morphs apply a set of morphs based on the presence of clothing items. Clothed morphs will override morph values based on the clothing influence level, but will not affect morphs not in the clothed list. There is a "+clothed" button under each morph slider to allow instant adding of morphs to the clothed morphs list.
The "select" button under each morph slider will select the morph in the filterable morph list, for easier transferring between lists.
Clothing items can be added to the clothing list and their influence defined, so e.g. a shirt can have an influence of 0.1 and a bra can have an influence of 0.8, which are then summed, so the resulting influence would be 0.9.
The "Clothing Max Influence" slider caps the summed clothing influence to a specified value. The "Override Clothing" toggle will override all clothing items and drive the influence off the slider directly.
(Got hit with scope creep and had to force myself to finish it up and post it before it literally just became a clothing-based morph manager. Also I did not add saving or loading of presets so you'll have to use the plugin presets option, sorry!)