Basement | latest: Version 3.0 / var.3 |
basic scene/environment #4 | license: FC (CC0) |
-created and tested in Desktop Mode
-room height is similiar to DreamStreetBedroom (Y=3.000/3 meters)
-person atom spawns at the center of the room
-entire room is linked to cube above, so you can move it freely
-includes 3 scenes: main, empty (no furniture), alt (no furniture, no outside area, without sounds)
-includes 5 light sources (4 point, 1 directional) with shadows enabled
Code:
"contentList" : [
"Saves/scene/RVU/environment/Basement.json",
"Saves/scene/RVU/environment/Basement.jpg",
"Saves/scene/RVU/environment/Basement_Empty.json",
"Saves/scene/RVU/environment/Basement_Empty.jpg",
"Saves/scene/RVU/environment/Basement_Alt.json",
"Saves/scene/RVU/environment/Basement_Alt.jpg"
disable env.light (directional light)
disable glass on windows (use fake glass instead)
disable glass on windows (use fake glass instead)
Light switch can go out-of-sync (depending on how scene is saved).
Main switch AP is 3.4sec (with total of 7APs on single button).
Issue is the way AP is loaded on scene load (always current time 0), it depends if you saved scene with light off/on.
Solution:You need to cycle switch 3-4 times to go back to sync,
if it doesn't restore after 4x then use manual toggles to sync lamps.
Main switch AP is 3.4sec (with total of 7APs on single button).
Issue is the way AP is loaded on scene load (always current time 0), it depends if you saved scene with light off/on.
Solution:You need to cycle switch 3-4 times to go back to sync,
if it doesn't restore after 4x then use manual toggles to sync lamps.
v1_wip
v2_wip
v3
v2_wip
v3
Credits/License:
All custom images used are originally released as public domain (CC0)
previous versions are still available for download (history tab)