This is a plugin that took a lot of time to develop, and I'm proud to release it.
This is a rope plugin that is useful for various scenes.
By specifying a texture, the rope can be made to look like a chain or cord.
In addition, the spheres at the nodes of the rope can be used to create the effect of anal beads.
[ How to use ]
Prepare one Empty in the scene and load the plugin.
An oppositeEmpty will be automatically generated nearby.
A rope will be generated between the two Empties.
You can move the rope by moving the position of the two Empties.
Another atom called "CUA_MaterialSource_XXX" will also be generated near the origin.
These will not be deleted automatically.
Please delete them manually if you no longer need them.
[Ver4 New features]
Let's call the first Empty A, and the Empty at the opposite pole B.
When A is moved and the rope is pulled taut, B will be pulled and move. We'll call this "pullback".
You can specify Link control with the new function.
For example, rNippleControl. Let's call this C.
When A is pulled, C will pull back.
When released, C will return to its initial position and PositionState will be switched OFF.
Here, to make B follow C, we use Stopper's "AttachVertex plugin".
C will move away from the nipple, but B can be fixed to the nipple.
I made a video demonstrating this feature,
so if you watch it you'll understand the trick.
It's hard to show this in any other way.
I've been thinking about this for about three years. How can I pull the nipple? How can I prevent the nippleControl from separating from the nipple itself?Now, I've found a solution, and I'd like to share its effectiveness with you all.The mechanism is simple, but if it doesn't work, please let me know by message.
This is a rope plugin that is useful for various scenes.
By specifying a texture, the rope can be made to look like a chain or cord.
In addition, the spheres at the nodes of the rope can be used to create the effect of anal beads.
[ How to use ]
Prepare one Empty in the scene and load the plugin.
An oppositeEmpty will be automatically generated nearby.
A rope will be generated between the two Empties.
You can move the rope by moving the position of the two Empties.
Another atom called "CUA_MaterialSource_XXX" will also be generated near the origin.
These will not be deleted automatically.
Please delete them manually if you no longer need them.
[Ver4 New features]
Let's call the first Empty A, and the Empty at the opposite pole B.
When A is moved and the rope is pulled taut, B will be pulled and move. We'll call this "pullback".
You can specify Link control with the new function.
For example, rNippleControl. Let's call this C.
When A is pulled, C will pull back.
When released, C will return to its initial position and PositionState will be switched OFF.
Here, to make B follow C, we use Stopper's "AttachVertex plugin".
C will move away from the nipple, but B can be fixed to the nipple.
I made a video demonstrating this feature,
so if you watch it you'll understand the trick.
It's hard to show this in any other way.
I've been thinking about this for about three years. How can I pull the nipple? How can I prevent the nippleControl from separating from the nipple itself?Now, I've found a solution, and I'd like to share its effectiveness with you all.The mechanism is simple, but if it doesn't work, please let me know by message.