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Dirty Talk Daisy

Audio Dirty Talk Daisy

AI/TTS generated audio of a model I trained and created named Daisy.

If you would like to hear a preview of this audio with lip sync already setup for you, please check out DirtyTalkPlayer:

Within the VAR are audio asset bundles for each category (DaisyMoans.assetbundle, DaisyIntro.assetbundle, etc.) and a folder option with the individual wav audio files depending on which way you prefer to use the audio.

The audio is organized into 7 Categories with 25 samples in each category for a total of 175 audio files.

DaisyMoans (Example: DaisyMoans Ooh yes 1.wav)
DaisyIntro (Example: DaisyIntro I'm so glad you're here 1.wav)
DaisyVagina (Example: DaisyVagina Pussy belongs to you 1.wav)
DaisyVaginaFast (Example: DaisyVaginaFast Pump that pussy x4 1.wav)
DaisyAnal (Example: DaisyAnal Cum deep in tight ass 1.wav)
DaisyOrgasm (Example: DaisyOrgasm Cumming again x3 can't stop 1.wav)
DaisyAfter (Example: DaisyAfter Can't wait to fuck you again 1.wav)

Different Ways You Could Use The Audio Files
There are a lot of different ways you could use the audio files. Here are some common ways you might look at using them...

OPTION 1: VLC Media Player
Play audio with VLC Media Player to add dirty talk audio to a scene in the background without lip sync. You can open the var with 7zip to drag out the wav files to a folder to play them in the background while viewing scenes.

OPTION 2: Everlaster SoundFromAssetBundle or LogicBricks RandomSoundFromAB Plugin
You can add multiple instances of the plugin on a model. Then select a different assetbundle on each instance, Moans, Intro, etc. You can then add triggers in your timeline animation or on a button to trigger that specific assetbundle to play everything randomly within it. You can then save it as a Plugin Preset to easily merge load on other scenes.

OPTION 3: AudioMate Plugin
Add the AudioMate plugin on the model. AudioMate can load the wav files from within the VAR. You can add the folder by going to AddOnPackages and search the var/model name, and find the folder for wav files at VAM\Custom\Sounds\VamEssentials\[model]. You can turn on AutoPlay and Continuous in the AudioMate settings to have it randomly play through the audio files selected in the collection/folder. This will work with lip sync if turned on.

OPTION 4: VAMs Scene Audio Tab
You can browse to the WAV files within the VAR and load them directly into the Scene Audio tab. You can then add triggers in timeline or on a button to trigger it.

LIP SYNC OPTION 1: VAMs Built In Lip Sync Tab
Within VAM you can go to Auto Behaviors tab / Lip Sync tab and check the box in the top left for Enabled to turn on VAM's built in lip sync feature. In the bottom right corner of the Lip Sync tab you can then adjust the Advanced settings based on your preferences.

LIP SYNC OPTION 2: AdamAnt5 Realtime Lipsync Plugin
Some older scenes have used this plugin so you can see some examples of settings and how it has been used.

IMPORTANT NOTE:
If VAMMoan 1 is used in a scene, whatever pitch that is set in the VAMMoan settings will override the default pitch in VAM. So if you set default pitch to 1.0 for these audio files, you will want to see if VAMMoan is used on that scene and set the pitch to 1.0 in VAMMoan as well so it doesn't change your default pitch audio.
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VamEssentials
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Latest updates

  1. Version 2 Update

    After doing a lot of testing on different ways to use the audio, I found a naming/file structure...

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this is great! Thanks for sharing
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