This resource includes four types of oceans: 1) murky, 2) tropical, 3) blue and 4) deep blue. Each set includes 4 levels of wave action. The lowest wave action includes "calm" in the filename, and then the wave action increases in scale from light winds to light gale, and then finally to stormy. When this ocean effect is viewed from underneath the water, it does offer a nice surface view of the water, but it does not simulate the blurriness of being underwater.
In order for this ocean effect to be visible in scenes, a directional light with cast shadows turned on is required, as illustrated in the demonstration scenes. Recent updates add set 3 and 4, and for these newest versions I have adjusted the materials rendering to be slightly smoother, which will enable more of a light glare when directional lights are set to the proper angle. This is a very subtle adjustment, as making the water too smooth will result in excessive light absorption, which will make it difficult to adequately light the overall effect.
There are four demo scenes, with each scene including buttons to select the various wave heights available. The version 4 update adds a custom-made real-time reflection probe to this resource, as an independent asset. The use of the probe is demonstrated in the new scene "Ocean Demo 4." Adding and positioning the reflection probe as a CUA will enhance the reflections for shiny surfaces, such as Oceans Type 3 and 4 in this resource.
This resource also includes a couple of land mass assets to help build ocean scenes, see credits. The rock cliffs and mountains have colliders, so use caution when building scenes.
This post is dedicated in appreciation to @maru01 who suggested the different wave action levels. A special thank you is also in order for @mspeck01, sound engineer and a good friend.
In order for this ocean effect to be visible in scenes, a directional light with cast shadows turned on is required, as illustrated in the demonstration scenes. Recent updates add set 3 and 4, and for these newest versions I have adjusted the materials rendering to be slightly smoother, which will enable more of a light glare when directional lights are set to the proper angle. This is a very subtle adjustment, as making the water too smooth will result in excessive light absorption, which will make it difficult to adequately light the overall effect.
There are four demo scenes, with each scene including buttons to select the various wave heights available. The version 4 update adds a custom-made real-time reflection probe to this resource, as an independent asset. The use of the probe is demonstrated in the new scene "Ocean Demo 4." Adding and positioning the reflection probe as a CUA will enhance the reflections for shiny surfaces, such as Oceans Type 3 and 4 in this resource.
This resource also includes a couple of land mass assets to help build ocean scenes, see credits. The rock cliffs and mountains have colliders, so use caution when building scenes.
This post is dedicated in appreciation to @maru01 who suggested the different wave action levels. A special thank you is also in order for @mspeck01, sound engineer and a good friend.
"Free_cliff_rock" (https://skfb.ly/oUGKV) by Kwinto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Mountain Lake" (https://skfb.ly/opxI8) by ill_drakon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Mountain Lake" (https://skfb.ly/opxI8) by ill_drakon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).