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Virtual Input Axis

Plugins + Scripts Virtual Input Axis

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Description

This plugin exposes atoms tilt angles and relative position as a controller's axes values (float valuse from 0 to 1). You can then use these values as variable triggers for other plugins or scene atoms properties.
In short, you can use this to build virtual controllers of any kinds.

Note that, if you enable Physics and Collisions on the Stick Atom, you can use your virtual hands to control the Stick. Play with Hold Rotation Spring to adjust the Stick auto-center strenght.

This is a perfect companion for my other Atom Mover plugin.

Demo scene available here:



About CC-BY-NC-ND license:
You are free to distribute my plugin as long as you don't use it for commercial purpose, you don't edit it and you credit me somewhere.




Thanks to:

@everlaster - He always help me in my firsts C#-Unity experiences.
@MacGruber - For his Utils functions colletion and many other things.



SAMPLE VIDEO


NOTE: Old Plugin UI. Look at the screenshots for the updated version.

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Latest updates

  1. HUB release 5 - Plugin version 1.5 - Relative Translation Limits and more...

    Relative Translation Limits: If enabled, the Stick Atom's translations will be limited to the...
  2. HUB release 4 - Plugin version 1.1 - Relative axes translation locks...

    - If enabled the stick atom will move only along specified Reference Atom's axis\axes (useful...
  3. HUB release 3 - Plugin version 1.0 - Position Input Axis... and more...

    - Position Inputs Axis. Use atom relative position as virtual controller inputs (see demo video...

Latest reviews

D
Positive
Deleted member
Version: 2024-07-15
Posted:
excellent plugin! I think a great physics engine will be born.
Voithe
Voithe
Thanks for your feedback! However... the Physics engine is Unity. I'm just making good use of it. ;)
Upvote 0
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