Description
This plugin make possible to control atoms translation and rotation, in many different ways, through scene triggers and UI elements. I started this by modding wgsoup's "Move Control 1.0" plugin but now there is nothing of the original script and there are A LOT MORE features.
I'm developing this plugin with versatility in mind, and therefore, it has a lot of options. I think those are pretty self-explanatory, but feel free to ask anything you want. I'll be happy to address any concerns.
NOTE
This is my very first experience in Unity \ C# scripting. Please report anything you want and leave reactions, reviews, general feedbacks if you like it. This will GREATLY push me to improve and develop new plugins.
Additional infos
To make best use of my plugin, you may want to take a look at these VAM Wiki's pages:
Physics Object: https://hub.virtamate.com/threads/05-physics-object.55191/
Atom Control (position\rotation options): https://hub.virtamate.com/threads/01-atom-control.55149/
About CC-BY-NC-ND license:
You are free to distribute my plugin as long as you don't use it for commercial purpose, you don't edit it and you credit me somewhere.
You may also like my Virtual Input Axis plugin:
Thanks to (in order of apparence on my path into VAM scripting):
@wgsoup - His base plugin was simple enough to bring me into the C# scripting world.
@MacGruber - He given me the first infos, hints, documentations and tools resources to move my first steps.
@Stopper - He also helped me on VAM's official Discord, with the last wall on the path of my first release.
@everlaster - He is HELPING ME A LOT on VAM's official Discord.
There are Creators out there... and then... there are Creators that create Creators!
THANK YOU GUYS!
SAMPLE VIDEOS
This plugin make possible to control atoms translation and rotation, in many different ways, through scene triggers and UI elements. I started this by modding wgsoup's "Move Control 1.0" plugin but now there is nothing of the original script and there are A LOT MORE features.
I'm developing this plugin with versatility in mind, and therefore, it has a lot of options. I think those are pretty self-explanatory, but feel free to ask anything you want. I'll be happy to address any concerns.
NOTE
This is my very first experience in Unity \ C# scripting. Please report anything you want and leave reactions, reviews, general feedbacks if you like it. This will GREATLY push me to improve and develop new plugins.
Additional infos
To make best use of my plugin, you may want to take a look at these VAM Wiki's pages:
Physics Object: https://hub.virtamate.com/threads/05-physics-object.55191/
Atom Control (position\rotation options): https://hub.virtamate.com/threads/01-atom-control.55149/
About CC-BY-NC-ND license:
You are free to distribute my plugin as long as you don't use it for commercial purpose, you don't edit it and you credit me somewhere.
You may also like my Virtual Input Axis plugin:
Plugins - Virtual Input Axis
Description This plugin exposes atoms tilt angles as a controller's axis values (float valuse from 0 to 1). You can then use these values as variable triggers for other plugins or scene atoms properties. In short, you can use this to build...
hub.virtamate.com
Thanks to (in order of apparence on my path into VAM scripting):
@wgsoup - His base plugin was simple enough to bring me into the C# scripting world.
@MacGruber - He given me the first infos, hints, documentations and tools resources to move my first steps.
@Stopper - He also helped me on VAM's official Discord, with the last wall on the path of my first release.
@everlaster - He is HELPING ME A LOT on VAM's official Discord.
There are Creators out there... and then... there are Creators that create Creators!
THANK YOU GUYS!
SAMPLE VIDEOS
Roaming area limits are configured in the Plugin UI