MeshColliderTongue
● This plugin provides improved collision handling through new tongue colliders.
additionally, when used with AutoFlutterTongue, the effect can be maximized.
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Example Scenes
● This plugin provides improved collision handling through new tongue colliders.
additionally, when used with AutoFlutterTongue, the effect can be maximized.
AutoFlutterTongue - Plugins -
AutoFlutterTongue ---------------------------------------- Example Scenes
hub.virtamate.com
▶ The problem of the lips protruding through the jaw does not generally occur, so [Tongue Raise-Lower] morph was set to -1 and quickly increasing the length of the tongue and tested as shown below. (tested a lot to get good samples )
▶ Also, [Tongue Raise-Lower] morph was set to -1 and tested as shown below. Additionally, I tried to reproduce the problem by quickly increasing the length of the tongue. The left model is without collider, and the right model is with collider applied.
▶ Also, [Tongue Raise-Lower] morph was set to -1 and tested as shown below. Additionally, I tried to reproduce the problem by quickly increasing the length of the tongue. The left model is without collider, and the right model is with collider applied.
● This Plugin use a method of creating a collider by referring to the vertex buffer in real time. After reducing the number of vertices to improve future performance, plan to improve performance by regenerating the mesh using algorithms such as delaunator.
● I developed the code by referring to Stopper's [Penis Head Mesh Collider] and Acide Bubbles's [Collider Editor]. (Thanks to Stopper & Acide )
● I developed the code by referring to Stopper's [Penis Head Mesh Collider] and Acide Bubbles's [Collider Editor]. (Thanks to Stopper & Acide )
Example Scenes
▶ ExampleMeshColliderTongue1 (ExampleMeshColliderTongue1.json)
▶ Collider Disabled (ExampleMeshColliderTongue1.json)
▶ Collider Enabled (ExampleMeshColliderTongue1.json)
▶ Collider Enabled (ExampleMeshColliderTongue3.json)