(Important) Description of Player Edition:
The Player Edition has complete functions and does not affect the normal use effect. In other words, for example, a creator used this plug-in to create a scene for players to play. Players only need to download this Player Edition to experience all the effects brought by this plugin in the scene, without any additional operations. This is more convenient for creators to share. But if you need to customize the all content of this plug-in or want to use it in other scenarios, You need to activate the Creator Edition. please support the author's development. Go to the support page through the link in the plugin panel And Get the activation code of the Creator Edition.
Plug-ins only extend the game's partial functional support for fluids.Please do not use this plug-in for illegal purposes.
Credit:
- Fluid emission logic refers to "fluids 101(CC-BY-SA)" of hazmhox.Has been approved by the author.
- UI refers to Macgruber's MacGrubber_Utils(CC-BY).
This fluid simulation plug-in simulates the physical and lighting characteristics of the fluid to the maximum extent while ensuring the performance. At the same time, it is very simple to use.
1. High performance, only slightly higher than the performance consumed by the self-contained particle system with the same number of particles.
2. It can collide with any object with collision body in the scene without any additional configuration.
3. Complete lighting effects, including environmental reflections, highlights, shadows, etc.
4. Provide two emit methods: on/off emit and code emit control.
5. Abundant parameters can be adjusted, including shape, color and various physical characteristics.
6. Support for custom sound effects.
7. Support saving preset.
About the emit code:
Spray X times, customizable : "1,1,100;0.5,0.3,200;0.4,0.4,150"
means: Duration, interval, number of particles per second; etc
Functions | PlayerEdition | CreatorEdition |
General control: emit, code emit. | Yes | Yes |
Particle color and highlight color. | Yes | Yes |
Particle size, transparency. | Yes | Yes |
Emission radius. | Yes | Yes |
Other parameter adjustment. | No | Yes |
Existing limitations:
The principle of this plug-in is different from ordinary Mesh simulation, but adopts the technology of deep reduction. So there are some limitations:
1. VRRenderer(A plug-in for rendering VR video on Hub) is not supported.
2. Incompatibility with the plug-in "moyashi post processing" will cause display errors.
Note :
When saving the scene for screenshot, you need to set "Target Render Camera" to CaptureCamera, and then cut it back.
How to be practical:
Add a plug-in to an empty atom-> open the plug-in panel to adjust parameters-> click the emit button/call emit through an event.
Please do not use this plug-in for illegal purposes!