• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Flesh Cave & Rigged Tentacle - Work in Progress

Assets + Accessories Flesh Cave & Rigged Tentacle - Work in Progress

Download [108.03 MB]
This is a flesh cave and tentacle CUA I created several months ago for a scene idea but eventually gave up on. I was never really happy with how it looked in VaM, and find tentacles very tedious to animate in VaM. (Animating tentacles in blender with a curve-based rig goes much better)

It's been sitting on my harddrive for months and thought I'd finally share - maybe someone else will still find this useful!

All assets were created by me in Blender and textured painted in substance painter.
Included is:
A Cave
A tentacle with FK rig (Can be rigged by IK using IK for CUA or CUA/XPS Controllers for a curve-like rig)
A pre-animated tentacle, animated in blender. (Animation can be controlled with a plug-in like this one)

Includes collider-free versions. Also the versions with colliders only have colliders on one of the ends for improved performance.


No included demo scene yet.

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Posted:
very cool thanks for sharing!
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